1. Stimulus and response (Domino interrupting video casts for a phone call or another video call, therefore demanding an immediate response from the user which then correlates back to the idea of a computer derived instantaneous stimulus where the response was user based)
  2. Communication (Domino allows its users to communicate with one another as well as communicating to Dominio itself to complete tasks such as ending a video chat or answering a telephone phone call. Another interesting thought is Domino allowed its characters to form communication and connections to their users)
  3. Exchange of information (Domino allowed its users and characters to not only transfer thoughts and ideas to one another, but users also got to experiences a community of users through the app, and various other social media accounts and community’s, where the exchanging of information could be made readily available.)
  4. Acquisition (Through this Domino app, the characters had tangible things that they produced, such as a map of the city and real locations (fictional to the users and audience, but real to the characters) The characters provided DIY recipes for the users to try, the users made art and fan merch for the community as well as personal videos to add to the story, user made accounts and profiles were created. All of these types of interactivity really solidifies the acquisition of the virtual world of Welcome to Sanditon.