Types of interactivity in Welcome to Sanditon:
Stimulus and Response
There are a lot of examples of stimulus and response shown in Welcome to Sanditon, there are examples shown between the Domino program and its users as well as stimulus and response shown between the characters in Welcome to Sanditon and the audience/participants. A huge example of stimulus in response in Welcome to Sanditon would be the Domino app recording a video, simply when the users asked it to. All the users would have to say is “Domino dial…” and “Domino end recording,” and Domino would follow suit. In this example we see that the stimulus is the user and the response is the app, which is an unusual flip flop from how interactivity is usually represented. As Miller states in Digital Storytelling, “Generally speaking, the stimulus comes from the program and the response from the user, although there are exceptions.”
Communication is a key component of Welcome to Sanditon, the users of the Domino app communicate with each other using the video function that Domino offers. The characters are able to video stream with each other and have regular conversations without having to be in the same room. The other users of the Domino app are then able to better communicate as well; as even more characters can watch the other users and see what is going on in their lives, and then respond to them/call them using the Domino call function. The watchers/users of the Welcome to Sanditon show are also able to communicate through other media outlets as well, which I will address more under Exchange of Information.
Exchange of Information
Exchange of information, in this case, applies directly to communication as well. Miller states that Exchange of information “…can include anything from sending in comments to online forums to sending in videos to a fictional character on YouTube.” The users/watchers are able to interact with various components of the webseries. The users are able to send in videos to the producers and become characters on the show, creating their own background information about the town Sandition and creating their own character development as well; this, in turn also helps the webseries to develop, as it adds more background information and specificity. The users are able to interact, even if they don’t want to be shown on the web series itself. The users can interact via other media platforms as well, such as instagram, twitter, etc. Users who are on twitter can tweet back and forth with the actual actual characters on the show and create a relationship with them.
Acquisition, though not as obviously presented as the other examples shown, is still very much a paramount part of the Welcome to Sandition series. Miller describes acquisition as collecting information or collecting virtual and physical objects. Users are able to collect information via the Domino videos; users post videos on the app and others can watch the videos and receive information through these videos. It’s especially important to note that the app used in the webseries, Domino, actually picks out what it thinks is important information. A great example of acquisition in the Welcome to Sanditon series is when Clara shows all of the watchers how to make different recipes.