One of my favorite stories of all time is the Harry Potter series. This series is an amazing example of transmedia story telling and convergence because of the many platforms it is offered on and the many ways the fans of the series are able to interact with the story. The Harry Potter is a prime example of transmedia story telling because of the many platforms the series is offered on and how many of those platforms allow the story to be interactive. The series started off as a book series, then was recreated as a movie series. The movies and books are very slightly interactive, as the person watching/reading them can leave reviews online. This series became even more interactive with the webseries and video games that were made based off of the story. The video games created, ranging from a Lego version to an online game where you can enroll and take classes at Hogwarts, allow the user to really engage with the characters and the setting of the original books. The webseries created from the Harry Potter novels, the most popular being the Harry Potter Puppet Pals on YouTube, not only engages the viewers who many like the videos or leave a comment, but also gives the creators of the videos to take a creative lead with the series. The Harry Potter series becomes most interactive at Universal Studios in Orlando, FL. I feel that the Harry Potter portion of this theme park is the best way to describe convergence. Universal Studios uses many different platforms of technology to help the guest feel as if they have actually been transported to Hogwarts, which is demonstrating convergence. The creators of these exhibits use visual elements, whether they actually built a room out of the series or if the guest is watching a screen, audio elements, such as recording of the actors that make it seem as though they are talking to the guest, and other physical elements, such as the ability to buy your own wand, to make it seem like the guest has actually been transported to Hogwarts and is able to interact with the various events that happen there.
When regarding the “new industrial revolution” and Haraway’s idea of cyborgs as being people of the present day attached to their technology, writers and creators of transmedia stories have many obstacles to face. First and foremost, any workers, not just transmedia writers, in today’s “feminine” society have to deal with the lack of job security available and the idea that they are extremely vulnerable when it comes to their work. Creators of transmedia stories have to consider all of the expenses needed to create what they’re working on, as well as the possibility that they will not make back the money when publishing their works. They also have to deal with their work being constantly handled. For example, they may get a call during dinner about how someone else working on the project wants to change something, or an email in the middle of the night about budget issues. Lastly, they have to deal with criticism. Not to say that story writers before today have not had to deal with criticism of their works, but today, in this “feminine” society, criticism comes 24/7 and through many platforms. This can be a good thing when in the process of creating the story, as the creator can get feed back from others almost instantly and figure out what needs to be changed. It can also be a bad thing, especially after the transmedia story is published and people on the internet are writing bad/mean reviews.