Stimulus and Response: The Domino app allows user to control the app and feel like they are in control. The app also has commands and hyperlinks that lead to websites and videos. The hyperlinks make it to navigate the app as a whole and easily takes users from one page to another. The app also makes it easier for people to interact with one another and noises help the user know what is going on when they are using the app. Overall, when the user commands the app to do a certain thing, the app responds with an answer by doing what it is supposed to.

 Communication: Communication is made easy with the app, Domino. The users of the app are able to communicate with each other through text, audio, and FaceTime. They can also easily post videos and act like the characters from “Welcome to Sanditon” and other users can respond to them. The main characters use the app to communicate with each other using video, audio, and also blogging. Even though posting to a blog is not face to face communication, it can still be considered communication because you are writing about what has happened to them over the course of a day.

 Acquisition: The word acquisition can be explained by the learning or developing of a skill, habit, or quality. This type of interactivity is easy to identify in the series. When Gigi posts a new video every week, she explains her experiences in Sanditon and Domino. The viewers of these videos are learning and developing information about Sanditon in relation to the town and everything that is going on there.

Navigation: Navigation is a vital part of users being able to interact with others on the Domino app. When users are able to navigate through the app easily, it makes them feel like part of the Sanditon online world. Users are also able to navigate through the app any way that they want and whatever a user commands the app to do, it will listen. As long as the proper phrases are used, the app can be easy to navigate.