In this clip of “The Guild”, we can see that there are two different sound techniques being used. Codex and Tinkerbella are both talking at the top of the stairs of the restaurant that Codex works for. This is a diegetic sound source, in which the audience and the characters in the show can be heard talking and are aware of it as well. It is also considered external diegetic because the sound of both characters talking can be heard by each other rather than just one character talking to the other. In the background of this clip, we can hear downstairs that there is fighting occurring because there is the noise of glass breaking and the sound of wind as if someone was moving through air to punch someone. We also hear smacking sounds to imply that someone was being hit as well. Although this noise cannot be seen in a clip, its heard in the background but the characters can hear it as well as the audience, it is considered offscreen sound. This technique is useful when trying to create a scene but trying to save the time and effort of filming and editing it to actually be seen in the scene. Even though the scene isn’t filmed, we can associate the noises of fighting to imply that there are people in an argument not too far away from where the characters are. As mentioned before, this helps the producer save money, time, and having to edit a scene that could be portrayed in the movie or show, but it is not required because the audience can imply what is actually occurring not too far away from the characters in the scene we can see. I also would consider whooshing sound of fists flying a post-production dub because these sounds are not actually recorded while the film was rolling, but instead the editors had to add these noises into the film. We don’t actually make a whooshing sound when we pull our arm back and throw it forward when we go to hit something, but with that added noise, it helps us visualize the extremity of how fast someone is throwing a punch and moving their extremities through space.