There are many instances in my 30 seconds where a character is talking but is not currently in the shot. This sound would be considered diegetic sound because it originates in the Guild world. Codex is solely on the screen and still hear Zaboo, who is not currently in the shot. This sound would also be considered direct sound because it happened during film, and a sound over was not used. Overall, the sound quality is very good because the characters as easily understand. The shot would not be as aesthetic if the conversation that is occurring was not clear for the audience. It is very important to make sure the continuity effect is not damaged lack of quality sound. Zaboo and Codex’s conversation is clear and happening in real Guild world time, making the watching experience a smooth and enjoyable one.